Sine function

Each mask can be deformed and animated with sine function.

Amplitude, Frequency and Offset can be animated.

Frequency 1.0 equals to one period of sine along path.

You can use two sine functions for each mask and choose add or multiply operation between them.

Perlin noise distortion

Distortion is applied to all shape, it can use local shape coordinates or screen coordinates.

It is possible to use sine and noise at same time.